using VRageMath;

namespace VRageRender.Messages
{
	public class MyRenderMessageDebugDrawLine2D : MyDebugRenderMessage
	{
		public Vector2 PointFrom;

		public Vector2 PointTo;

		public Color ColorFrom;

		public Color ColorTo;

		public Matrix? Projection;

		public override MyRenderMessageEnum MessageType => MyRenderMessageEnum.DebugDrawLine2D;
	}
}
